Quest-Zacoatl is a first-person puzzle game set in an ancient Aztec ruin. The ruins have recently been modified to be the location of a scientific experiment, for which the player character is unwillingly a part of. The contrast between the ancient setting and the newer fixtures placed within it allowed us to create unique and stylised art assets.
The player picks up a magic orb and uses it to solve puzzles throughout the rest of the game. It can be fired at objects such as buttons in order to open doors, allowing the player to progress.
This was a response to a university brief, which required us to use the Unreal Development Kit (UDK) to create a first-person puzzle game in groups (ours was a group of four). We were not allowed to use any of the standard assets that come with UDK, so all models and textures were created by members of the team.
I took on the responsibilities of being project leader and handling the engine side of things, including importing assets, lighting, creating cinematics, level design and scripting using Kismet. As I was working on the technical side of things, I produced some of the smaller assets for the game to populate the environments.
The player picks up a magic orb and uses it to solve puzzles throughout the rest of the game. It can be fired at objects such as buttons in order to open doors, allowing the player to progress.
This was a response to a university brief, which required us to use the Unreal Development Kit (UDK) to create a first-person puzzle game in groups (ours was a group of four). We were not allowed to use any of the standard assets that come with UDK, so all models and textures were created by members of the team.
I took on the responsibilities of being project leader and handling the engine side of things, including importing assets, lighting, creating cinematics, level design and scripting using Kismet. As I was working on the technical side of things, I produced some of the smaller assets for the game to populate the environments.