So I have a small cupboard in my room (usually to my left, as I'm often at my computer), that I started making just before I started this blog. I had completely forgotten to post about it because it's been in place for a little while. I made some shelves to go in it today (hence the post), but no texture for them yet.
I had to composite two normal maps together to get the effect I wanted for the cupboard. One was the high poly to low bake that gave the top rounded edges, while the other (created using the Xnormal plugin for Photoshop) added a wood grain based on the diffuse texture I created from photos of the cupboard.
Today was quite productive, as I also created Cable Trunking to go on my walls (yes there're a lot of them around the flat). Turned out quite nicely after using Xnormal to get it the maps I needed (though the lightmap is giving me a couple of issues at the moment). I haven't included an image of it in this post but I'm sure they'll turn up in later ones just from screenshots of other things.
Today was quite productive, as I also created Cable Trunking to go on my walls (yes there're a lot of them around the flat). Turned out quite nicely after using Xnormal to get it the maps I needed (though the lightmap is giving me a couple of issues at the moment). I haven't included an image of it in this post but I'm sure they'll turn up in later ones just from screenshots of other things.