The next asset I decided to work on was a set of plug sockets (UK fittings). I wanted to dedicate a bit of time and effort this one, to try and make it look like the real deal. As it stands, the model is currently 310 polys (620 tris) and has an Albedo, a Normal, a Specular and a Metalness map.
I learned a lot from working on this model. I've gotten a bit better with baking in 3D Max and this is the first time I've prepared maps with PBR in mind; in particular, I learned the importance of 'Roughness' in the material editor and what it actually does.
I learned a lot from working on this model. I've gotten a bit better with baking in 3D Max and this is the first time I've prepared maps with PBR in mind; in particular, I learned the importance of 'Roughness' in the material editor and what it actually does.
The prop looks pretty good in Unreal 4 but it still needs a bit of work. The normal map has some harsh seems in places, as well as a couple of small imperfections. I can fix these in Photoshop but I may end up re-baking with some changes to the model after some very useful feedback on Facebook.